Rewards from races, like cash or new parts, came frequently, but buying new cars or expanding your garage was exorbitantly expensive. ![]() It was a neat idea, but World was unnecessarily grindy and favored those who bought their way to the top. Like any true Need For Speed, World was all about customizing your car and driving dangerously-only you did so in a big open world filled with strangers. The idea was that players would roam an open world, challenging each other to races or getting into chases with computer-controlled police cruisers. Back in 2010, Need For Speed: World billed itself as an MMO hybrid of Need For Speed: Most Wanted and Need For Speed: Carbon.
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